
To cope with this limitation, the resolution when turning must be reduced when recording a demo otherwise, the demo might become desynchronized when played back. Because of this, the range of values that a player can turn each tic is substantially reduced. However, the demo format uses a single byte to record the turning movement of the player. When playing network games, two bytes are transmitted, for example. Internally Doom uses a 16-bit integer (two bytes) to store the turning movement. This is due to a limit in the Doom demo format. Considering the features, the Chocolate one is better in plainly everything: its rich settings function finally allows to use Always Run allows to view demos allows to warp on any level because its wonderfull dos-original-like setup can play Strife the PC-compatible multiplayer (which is still sets my head on fire since Quake2 s60, seeing how the phone game can host a server for the game client running on any PC with Wi-Fi.) et cetera et cetera.If a player is recording a demo under Vanilla Doom, the resolution with which they can turn the player is decreased. Well I've just tried it on my phone, and of course its way ahead of the C2Doom that everyone I assume is familiar with! For starters, now I can finally keep the Doom installed together with DosBox s60, which does stop working because of C2Doom's SDL version, that it installs automatically and without which it refuses to install (the only workaround was C2Doom version 1.14 Core (there is no cracked and signed 1.14 Full, for those who hate to have their phone hacked). S60 version supports all of these games, bluetooth stuff like keyboard and mouse and even multiplayer via WiFi or internet ! It uses the latest version of V2-branch.
Rather than flashy new graphics, Chocolateĭoom's main features are its accurate reproduction of the game as it was played in the 1990s. With the thousands of mods and levels that were made before the Doom It is a conservative, historically accurate Doom source port, which is compatible It insteadĪims to accurately reproduce the experience of playing Vanilla Doom. Many of the modern Doom source ports are truly impressive pieces ofĬhocolate Doom, however, takes the opposite approach. Since then, there have been a large number of Doom source portsĬreated by programmers who have extended the code, adding new featuresĪnd removing some of the limitations of DOS Doom (which is now often

In 1998 the Doom source code was released.
